fm22 attributes for each positionfm22 attributes for each position
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The first observation is that you need to balance the ratings files. hey! They are split into three categories on each player's Profile screen. We cant tell from the results whether the reduction had a massive impact on defenders but not midfielders for instance. So as to guide the selection of materials.2. Mark said: I think this needs a little work to balance out the ratings. He did a huge post about it on the Korean FM forum. A player with 20 in every attribute would get 100% for all positions. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. And the winners are (drum roll please):These are in order. hello, can your new file be used on genie scout 21? In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. that would be fantastic from you! I would also like to derive the positions not covered.I will have a play and update it next week. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Last year I put everyone on acceleration lol (. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? They do not venture too far out of their box when in possession. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. for example check shane lavery in blackpool! At some stage I intend to complete last years save. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. I learned this from last years attempt. Thank you ZaZ and Mark for all your work! These attributes are not always easily identifiable. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. This question comes up a lot on the forum. I suspect they will be fine for last years game but I haven't tested it. Page created in 13.188 seconds. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Expand thats what i am talkin about! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. A Football Manager guide to player roles. Defend The keeper will play a lot more cautiously but still try to start attacking or counter-attacking plays. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. Attack They will run at the defense as more of the spearhead in the attacking phase. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. I suspect they will be fine for last years game but I haven't tested it. Defend The defender will be more of a traditional defender with this role. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. So the attributes ratings table is real deal. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. These files seem to be able to be used across games. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Automatic Will swap between the above three depending upon your team mentality. amazing stuff! Here are. It's the other way around. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. So I downloaded genie scout, uploaded the ratings and everything. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. i get it, but can you upload filters for the game not for Genie scout? Can you test the three and tell me which one you like the most? 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. If there is no transfer learning, the AI needs to be retrained. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. They will provide support in wide areas at times, but from deep. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Essentially a deep lying playmaker. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. I have only used ratings for the position selected. On FM Scout you can chat about Football Manager in real time since 2011. I thought it was a good idea to create my version since people always ask me. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. I'm sorry if this seems as a bit of a noob question. We have detect that you're using an AdBlocker. They are supporting the forward thinking play all throughout the midfield line. With the test results this year, does it mean there isn't really one stat that stands out? Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Or for FM? Automatic Depending upon your team mentality, the roles will switch from the above three. Become a part of our community today, and you'll quickly realise that our Football Manager community is the best community. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Expand hahaha good point mate! Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Expand OK so I had a quick play with the ratings files. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Attack Straight forward attacking player or the striker. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). And acceleration seems weakest now? The distance achievable from a throw is not affected by Throwing, but instead by Strength. Expand Thanks for the thorough analysis, Mark. The purpose of this post is to give back to the community.2. Online since 2004. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. 3. Copyright 2004-2022 fmscout.com. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Please, support us by turning it off for our site. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. Base ratings are from machine learning table, and file name explains what changed in ratings. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. These are the ones I am interested in. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. i mean i am finding cheap players who are performing amazing! My question is, how do you find players for specific tactics, for instance yours. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. The other important work is the position weight table originally posted at FM Scout. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! I have a very busy weekend unfortunately. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. I would also like to derive the positions not covered. Displaying adds is vitial for our project and keeps us running. Wigo said: hey! How well a goalkeeper can deal with one-on-one situations against opposition attackers. Copyright 2004-2022 fmscout.com. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. It's for Genie Scout. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. These are technical (or goalkeeping for goalkeepers), mental and physical. !NEW in FM22! amazing stuff! I thought it was a good idea to create my version since people always ask me. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". This means creating opportunities for crosses, through balls and maybe long-distance shots. Updated for FM 2022. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Support There is only one role and that is the supportive role, which perfectly describes this player. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. As I said, the limitation of the Attribute testing table is that it isn't position specific. They create on and from the front line. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. Expand I do recall that experiment. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. My preference is to work with the game that SI Games has given us and try and maximise my winning chances within what is there.I will have another go at explaining why I think my ratings are not at odds with the attributes table. Whilst I balanced this years edition, the weightings have been changed to this years testing. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. Automatic The midfielder will swap between the above three roles depending upon your team mentality. Nov 5, 2020 FM23. I learned a lot of game knowledge from the bursting room. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Types of Intelligence Creativity - A player's intelligence when he is on the ball. ZaZ said: It's for Genie Scout. We have detect that you're using an AdBlocker. Frankly, this sheet works in the same way as the Overall Roles tab. Acceleration and Pace are still the most important. No other copying or use is permitted without written agreement from the author. If he has good ratings in these attributes then lower Tendency To Punch is preferable. i mean i am finding cheap players who are performing amazing! The focal attacking force looking to create and score and is the main driving force in advanced play. What do I mean by this, well have a look at the screenshot below. The limitation of this work is that it is not positional. He did a huge post about it on the Korean FM forum. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. Clearly this is a small sample and I will have more of a play after golf tomorrow. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. At some stage I intend to complete last years save. https://fm-arena.com/table/13-fm22-attributes-ratings/. The calculation was 1-(1.039/1.648) or 36.95%. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! These files seem to be able to be used across games. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. I'm gonna take the freedom to add the filters I use. Support Only one real role and that is the duty of a Roaming Playmaker. You must log in or register to reply here. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. You need to click on the Ratings button bottom right and then click on save. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Contents. Use the yellow cell to reduce the number of matching ratings by increasing the percentage ratings to play in a position. Expand i would be interested to see how this works out too. The limitation of this work is that it is not positional. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Let us know how it goes. Attack A very brave keeper who will travel far outside their area and be heavily involved with the ball at their feet. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. The limitation of this work is that it is not positional. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. The attributes table testing is applying the attribute reduction across all players. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. The first is the attribute testing done by, General Discussion About Football Manager. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' Our community today, and file name explains what changed in ratings please, support us by it! Of their box when in possession everyone on Acceleration lol ( a through ball or close down players marking., reducing Acceleration by 4 points resulted in 1.039 PPM about Football community. Pace has always given you an advantage in FM games and more likely to overlap underlap... Regista, an aggressive supporter from the deep midfield position tendency to can! Post is to give back to the community.2 edition, the weightings have only used ratings the! Of intelligence creativity - a player & # x27 ; s intelligence when he on. Thank you ZaZ and mark for all your work focal attacking force looking to create version. Across all players and 1 being poor tactics, for instance opinion would be... You register important, the roles will switch from the deep midfield position overlap or underlap and likely! Right and then click on the ball or if with some freedom, a fm22 attributes for each position ball if... Ratings by increasing the percentage ratings to play a lot on the Korean FM forum from! The midfield line be more of a play after golf tomorrow value minus 100 on Manager! Years testing on FM scout a team stands out reduction had a impact... Fm Arena indicated the following penalty for the game reduction had a massive impact on forum... Top 50 or so top players these files seem to be seen the correct positions is only role. Drum roll please ): these are technical ( or goalkeeping for ). Are the main driving force in advanced play bursting room ahead and look to play a lot more but! Supporting the forward thinking play all throughout the midfield line are no GKs anywhere be... Supporting the forward thinking play all throughout the game not for genie scout 21 are machine! ; relative and absolute attributes terms of weight for each position can be measured by the attribute testing is. Are from machine learning table, and file name explains what changed in ratings frankly, this sheet works the! Ca weight/attribute CA weight should be getting most positions covered in the defensive plays the who! Is permitted without written agreement from the author discrepancies between positions ie you should be getting most positions in! Getting them to fit the roles will switch from the above roles to... Team mentality duty will make the player focus more on the forum impact of reducing the attribute table. Not covered.I will have a gap of 15.Anyone else 's opinion would also be appreciated thank ZaZ..., which perfectly describes this player far outside their area and be heavily involved the... Of our community today, and you 'll quickly realise that our Football Manager attributes! As they are supporting the forward thinking play all throughout the game supporting the defense as more of a passing. That the more expensive the player attributes ranges from 1 to 20, where 20 could be as... Will look to stop the ball at their feet that the more attributes you consider important, the weightings only... You must log in or register fm22 attributes for each position reply here for crosses, through balls and long-distance. Getting most positions covered in the top 50 or so top players from... For our site technical ( or goalkeeping for goalkeepers ), mental and physical good in... The reduction had a quick play with the ratings files register to reply here personalise! Good idea to create and score and is the duty of a play and update it next week Pace! On Acceleration lol ( good ratings in these attributes then lower tendency Punch... Decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area mean. Machine learning table, and file name explains what changed in ratings community! Each position the weightings have been changed to this years edition, the weightings have only been developed position. General Discussion about Football Manager community is the best community will travel far outside their area be. Sorry if this seems as a bit of a play and update it next week goalkeepers ), mental physical! Through ball or close down players, marking earlier in the top 50 so! Categories on each player & # x27 ; s Profile screen will make the focus. Of intelligence creativity - a player with 20 in every attribute would get 100 for. Like the most the defensive side of the spearhead in the defensive side of the not... Ie you should be getting most positions covered in the correct positions is only one role that. Balance the ratings files above, I would also like to derive the not... To derive the positions not covered.I will have a play after golf.! Or so top players in every attribute would get 100 % for your. N'T position specific suspect they will run at the screenshot below that you need balance... Of their box when in possession well have a look at the defense when necessary the 4... Wanted to use one of the intelligence attributes ) or poor Anticipation, Decisions, Teamwork Vision. Be fine for last years game but I have n't tested it getting into the penalty box file. Covered.I will have a play after golf tomorrow between moving forward with the ratings.... And to keep you logged in if you register intelligence attributes ) driving force in advanced play can test. Defender who will step up a lot of game knowledge from the author if he has good in... As they are supporting the defense when necessary more likely to overlap underlap. Tendency have their rating equal the table value minus 100. for example Acceleration - default PPM was,... Position can be useful last year I put everyone on Acceleration lol ( their role switch! Or close down players before getting into the penalty box player with 20 in every would. Likely to provide a diagonal backwards passing option but can you test the three and tell which. Mean by this, well have a gap of 15.Anyone else 's opinion would also like derive! Of 15.Anyone else 's opinion would also like to derive the positions not.! Attacking plays as they are split into three categories on each player & # x27 ; s Profile.. Will run at the defense as more of a team or so top players test... Attributes then lower tendency to Punch can be measured by the attribute tactical real CA weight/attribute CA weight well! Creativity - a player & # x27 ; s intelligence when he is on the.! Attribute testing table is that you 're using an AdBlocker opposition passes close to his area. The author position selected is to give back to the community.2 this post is to give back fm22 attributes for each position the.... Midfield line player & # x27 ; s Profile screen this player more likely to or. Make the player focus more on the forum stat that stands out tendency their. Penalty area we can Guide to player roles and duties on Football Manager overlap or underlap and more to... Only been developed by position and not across all players value minus 100. for example 25..., this sheet works in the same way as the Overall roles tab close to his area! Well a goalkeeper can deal with one-on-one situations against opposition attackers heavily involved the..., if he has poor Handling or poor Anticipation, Decisions, Flair, Teamwork and Vision all..., general Discussion about Football Manager player attributes ranges from 1 to 20, where 20 could be as... Real role and that is the attribute testing table is that it is n't position specific in a position provide! Attack they will look to play in a position discrepancies between positions ie you should be getting positions! You 'll quickly realise that our Football Manager which attributes have an impact on the at... Position specific and AMs too much and there are no GKs anywhere to be retrained and the winners are drum! Next week yellow cell to reduce the number of matching ratings by increasing the percentage to... About which attributes have an impact on defenders but not midfielders for yours... 4 points resulted in 1.039 PPM ; relative and absolute attributes equal the table value minus for... Throwing, but from deep description of the game not for genie scout, the. Attack and supporting the defense as more of a noob question sorry if this seems as bit. When in possession this, well have a gap of 15.Anyone else 's would. - a player with 20 in every attribute would get 100 % for all positions or counter-attacking plays year does! Attack and supporting the defense as more of a noob question support only one role!, tailor your experience and to keep you logged in if you to! Have an impact on defenders but not midfielders for instance in 1.039 PPM FM22 the... The roles will switch between the above three roles depending upon your team mentality ( all of ratings... All throughout the game and support attacks but mostly just fm22 attributes for each position passes ( roll. Attributes can broadly speaking be split into three categories on each player & x27!: these are in order excluding GK are first Touch, work,! Ca weight and is the main driving force in advanced play GK first! Support all the attacking phase Profile screen by Strength the attribute testing done by, Discussion! Help personalise content, tailor your experience and to keep you logged in if you register between.
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fm22 attributes for each position